Co-ed Kickball

EQUIPMENT

Players must properly wear ComePlayDetroit shirts, or like-colored shirts.

Athletic shoes are required. No metal cleats of any kind are allowed.

Any equipment deemed by the Umpire, as a performance enhancement must be removed.

The official kickball will be provided to each team captain by the league.

It is the responsibility of the team captains to bring the ball to each game.

UMPIRES

Only coaches / captains can dispute a call.

Players, coaches, and fans are expected to show good sportsmanship. No yelling at umpires, players, or other teams. Ejected participants must leave the field area and may not return to the game. The commissioner may choose to have ejected players, coaches, or fans sit out the next game, season, or permanently.

PLAYER ELIGIBILITY

All participants must be registered with the league and on the team roster.

TEAMS

Teams must field a minimum amount of players to play the game.

Teams must have at least 3 girls and 3 guys, and can play up to 5 girls and 5 guys in the field at a time. They may have any variation of guys/girls, but at no time can there be more guys than girls in the field.

All teams bat the entire roster. The lineup must be guy/girl/guy/girl. Players must play the field every other inning at a minimum.

Each team keeps their own score in the score book provided by the leaguer.

Only protest for blatant rule infractions can be filed with the commissioner in writing within 48 hours explaining the details after the end of the game. Commissioner will investigate and rule on protest. Teams must except the Umpire ruling made and tell the Umpire that they will finish the game under protest.

BASE COACHES

Base coaches are allowed on first and third base.

Base coaches may not make contact with any players while the ball is in play.

REGULATION GAME

Games end after seven (7) full innings or 55 minutes. One extra inning is played if score is tied and time remains. A game can end in a tie if tie.

A team failing to field at the minimum amount of players within five minutes after scheduled game time will forfeit.

Any team playing non-registered or improperly registered players will forfeit their game.

PITCHING / CATCHING

A pitch must roll on the ground when passing over the plate.

Strike zone is 1 foot inside and outside of home plate. Bouncing balls are balls. Umpire determines if strike or not.

No player may field in front of the designated ‘bunt-line’ located halfway between 1st and 3rd base and the pitcher’s mound.

The catcher must field directly behind the kicker and may not cross home plate nor be positioned forward of the kicker before the ball is kicked. Failure to abide by this rule results in a ball.

A pitch outside the strike zone is a ball.

Balls must be pitched by hand.

KICKING

A player’s foot or leg must make all kicks.

All kicks must be behind home plate. The kicker may step on home plate to kick.

If a kicker steps beyond home plate to kick the ball, they will be given a strike. If this is their 3rd strike, or they no longer have “one to waste”, they will be out.

If a kicker makes contact with the ball after their initial kick, and is in fair territory, they will be called OUT.

RUNNING

Runners must stay within the base line.

Runners must use the right side bag at first base. The fielder must use the inside base when covering to make a play.

Running into a fielder is not permitted. No contact is allowed…the runner is out if the runner initiates contact or runner is safe if fielder initiates contact.

Fielders must stay out of the base line. Runners hindered by any fielder within the base line, not making an active play for the ball, shall be safe at the base to which they were running.

No leading off or stealing. Runner can only advance after the ball is kicked. A runner off a base when the ball is kicked is out.

Runners may Tag-Up after a kicked ball is caught by the defense to advance to the next base.

Runners may overrun first base.

One base on an overthrow into foul territory. This rule is a restriction on the runner – not an automatic right for the runner to advance.

Running past another runner is not allowed. Any runner passed by another runner is out.

STRIKES

Three (2) strikes is an out.

A strike is:

A pitch within the strike zone that is not kicked;

An attempted kick missed by the kicker inside or outside of the strike zone

A foul ball is a strike

A ball that is kicked before crossing the plate. The play is immediately ruled dead and the batter will be given a strike

BALLS

A pitch outside of the strike zone as judged by the Umpire where a kick is not attempted

An illegal bouncing pitch

Any fielder or pitcher advancing on home plate before the ball is kicked

Any catcher crossing home plate before the kicker or failing to field behind the kicker

Three (3) balls walk the kicker to first base unless it s a guy. If a guy is walked, he gets to go to 2nd base. This is to avoid pitching around guys in order to get to the next girl in the lineup.

Any pitch ruled “too fast”, at the discretion of the umpire.

FOUL BALL

A foul counts as a strike

Three (3) fouls is an out. (1 foul after having two strikes is an out)

A foul is:

A kick landing in foul territory;

A kick that goes foul prior to passing 3rd or 1st base & not touched by a player.

OUTS

Three (3) outs by a team complete the team’s half of the inning.

Three (2) strikes, three (3) fouls, or fouling with 2 strikes

Runner touched by the ball while not on base & the ball is in play;

A fielder can throw a ball at a runner below the shoulders. Runners hit in the neck or head with the ball will not be out unless they were ducking to dodge the ball.

A kicked ball (fair or foul) that is caught in the air

A ball thrown to fielder touching base beats the runner who is forced to run;

A runner off of his/her base when the ball is kicked;

A runner physically assisted by a base coach during play

A kicker making contact with the ball after making contact with the ball on their initial kick attempt.

INFIELD FLY WILL BE ENFORCED

When there is less than two outs with a runner on first and second, or bases loaded (there must be a force at third base), a ball kicked in the air in the infield will be called an INFIELD FLY, and the kicker will automatically be out. The runner’s can advance at their own risk.

PLAY ENDS

When the pitcher has the ball in control and on the mound.

A runner intentionally touches or stops the ball (the runner is out)

Interference is when any non-fielder, runner, or non-permanent object touches the ball. Any time there is interference, play automatically ends and runners proceed to the base to which they were headed.

 

SPECIAL FOR BELLE ISLE LEAGUES

If a ball goes into the parking lot, the rule is that the play is DEAD, and that it is the umpire’s discretion to determine where that player should go.

LETS HAVE FUN RULE

In the name of playing the game and making sure that the players / teams have fun the coaches may make minor changes to the rules if both coaches agree and the intent of the Kickball Rules are followed. (For example: A coach may choose to allow another team to use an unregistered player, or a team does not have enough players within the five minute grace period).