Fowling Rules

Starting the Game

Set-Up

10 pins per side

Starting formation is a triangle pointing towards the opposing side. One pin is placed on each circle that is outlined on the Fowling board.

Length between the two boards should be 32 feet apart and boards should be set-up directly across from each other.

 

Playing the Game

League Play

Matches will be 50 minutes long, and best of 7 series, or whomever has the most wins after the time limit is up.

Teams

Teams may consist of 2-4 players, but only 2 players can throw a football in one turn. One person is not permitted to throw both footballs during the same turn, unless their teammate is momentarily absent.

First Throw

To start the game one player from each team is to throw the ball until a pin is knocked down. If both players knock down pins, whoever knocked over more pins gets the first possession for their team. If no pins are knocked down on the first turn, the other teammate must throw the football and this play continues until a pin or the most pins are knocked down.

Offense

The game is played with one football per game. Two teammates get one throw each towards their opponents’ pins in an attempt to knock down as many as possible. Teams will take turns throwing, while also taking turns teammates that throw. Once the football has been thrown, the opposing team gets a chance to be on offense and score points by also throwing the football.

If a player is male he is not to cross the plane of the back of the fowling board when throwing. If a player is female she is not to cross the plane of the front of the fowling board when throwing. Any player can throw from anywhere behind their designated throwing line.

There is no specific way to throw the football to try and knock down the opposing pins. The ball may bounce and roll on the ground before knocking down pins on the board. We encourage you to try new techniques if the traditional “quarterback” approach isn’t working!

Defense

A team is on defense when their pins are in danger of being knocked over by the other team throwing the football. You may not intercept a ball until it bounces/rolls off the playing board or passes the back of the playing board. If you interfere with the ball before it crosses the back of the board or while it is still physically on the board, you will incur a 1-pin penalty in which case you must remove an additional pin from play.

Pin Down!

A pin down is a pin down, unless maliciously knocked over. If other objects in the playing area, footballs from the game next to you, the wind, or your own elbow accidentally knocks over a pin, it must be put aside and cannot be reset. This makes things interesting and fun 🙂  Be vigilant!

 

Ending the Game

Winning

A team wins a frame when they have successfully knocked down all of their pins before the other team. A team wins the game by winning more frames than the other team – either within 50 minutes or best of 7 frames.

If at the end of 50 minutes both teams have won an equal amount of games they are to go into a tiebreaker, where all 10 pins get re-set, and each team gets 2 throws. Whichever team has the most pins knocked down, wins. If still tied, teams will continue to alternate 2 shots per team until there is a winner.

Redemption (A.K.A. Rebuttal)

As soon as the last pin is hit, if the team that threw first to start the game has already thrown their equal amount of times, the game is over. If the team that threw first is the team that knocked over the last pin, the opposing team has the opportunity to try and bring the game into overtime through redemption. In redemption, the opposing team will get 1 shot from the person who is scheduled to throw next, to attempt to knock the rest of the pins over.

Successful redemption results in initiation of a tie-breaker, with the dominant team (the team which would have won had their opponents not redeemed), selecting possession.

Overtime

Overtime formation is for all 10 pins to get re-set, and each team gets 2 throws. Whichever team has the most pins knocked down, wins. If still tied, teams will continue to alternate 2 shots per team until there is a winner.

The dominant team (the team which would have won had their opponents not redeemed) gets to choose if they want to throw first or second.

Miscellaneous

Disputes

A dispute is not considered to be valid unless witnessed by two or more individuals. In the event of a valid dispute, that game is considered paused and an official must be notified. Any witnesses to the event in question must remain at the table until the dispute has been resolved. All calls made by the referee are final. Intentional abuse of game rules and/or disputation without adequate cause is grounds for ejection from the tournament.

Conduct

All players are to conduct themselves in a manner respectful to other players, referees, and the sport of Fowling. Unacceptable conduct includes, but is not limited to, fighting, verbal abuse, unreasonably throwing balls at opponents, unreasonably throwing pins around the playing area, etc.

Interpretation of Rules

Final interpretation of these rules is made at the sole discretion of the referees.